A comprehensive tutorial on Unreal Engine 5.8's new Mesh Terrain system, covering the full workflow from setup to advanced sculpting. Topics include enabling required plugins, using the modifier stack (brush, remesh, noise, texture, spline, mesh, and boolean modifiers), non-destructive 3D terrain sculpting with caves and overhangs, Nanite integration, and World Partition. Also covers the free Sensei Terrain Master Material, including layer painting, auto-texturing by slope, nanite displacement, cell bombing, triplanar projection, and distance blending to hide texture tiling.
•1h 6m watch time
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