A walkthrough of implementing a freecam debug camera in Bevy for Bevy Jam 7. The setup uses a Cargo feature flag called 'free_camera' and a dedicated plugin module that spawns a secondary 3D camera alongside the main game camera. Pressing the equals key toggles between the two cameras using a run condition and local system state. The debug camera uses custom controls to avoid conflicting with player input (WASD), and the toggle logic filters by the FreeCamera component so 2D UI cameras are unaffected.

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