Dublin-based startup Entity raised $5 million in seed funding to build a browser-based gaming platform aiming to deliver console-quality games without downloads, consoles, or cloud streaming lag. The round was led by ACT, Delta Partners, and Elkstone, with support from Enterprise Ireland. Entity's founders previously ran DIGIT Game Studios, maker of Star Trek Fleet Command, acquired by Scopely in 2019. The platform relies on WebGPU and WebAssembly to run games locally in the browser using the player's own hardware rather than remote servers, distinguishing it from cloud gaming. It is slated to launch in 2027 with a mix of ported AAA titles and original IPs, though no specific games have been announced.

2m read timeFrom gamedeveloper.com
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Questions this post answers

What technology does Entity use to run console-quality games in a browser without downloads?

Entity builds its platform on WebGPU and WebAssembly, which let games tap into a computer's own processing power directly inside a browser rather than relying on remote servers. This differs from cloud gaming because computation happens locally on the player's device, which the company says removes the lag typically associated with streaming games from a data center. Developers exploring WebGPU and WebAssembly for game rendering can follow related coverage on daily.dev.

Who founded the browser gaming startup Entity and what is their background?

Entity was co-founded by Rich Barnwell, Kev Bergin, Dave McGovern, Fergus Duggan, and Artur Stawiarski, who previously ran DIGIT Game Studios. That studio created Star Trek Fleet Command, which generated $50 million in revenue within its first few months before Scopely acquired the studio in 2019. Founders weighing a pivot into browser-native gaming can track similar startup moves on daily.dev.

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