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# Issue #321 - Fundamentals, Design Choices, Rules, Tools and more

**[Game Dev Digest](https://daily.dev/sources/gamedevdigest)** · 10 min read · 1 upvotes · 0 comments

## Summary

Issue #321 of Game Dev Digest curates Unity game development resources including tutorials on SDF/MSDF fonts, rebuilding Unreal's Environment Query System in Unity 6, in-engine gameplay trailers, and indie game project management tips. Also featured: open-source Unity packages (EQS, behavior trees, UI toolkit extensions, physics helpers, async save systems), tools like a Unity GCR Asset Scanner ahead of the March 31 Greater China asset removal, a Steam capsule art analyser, AI texture generators, and multiple Humble Bundle affiliate deals for game audio and dev courses.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://gamedevdigest.com/digests/issue-321-fundamentals-design-choices-rules-tools-and-more.html>

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---

Tags: [#c#](https://daily.dev/tags/c#), [#game-design](https://daily.dev/tags/game-design), [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity)

[View this post on daily.dev](https://daily.dev/posts/issue-321---fundamentals-design-choices-rules-tools-and-more-ixyzjs32k)

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