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title: Issue #325 - UI, Worflows, Patterns and more | daily.dev
description: Weekly curated digest for Unity game developers covering UI techniques, workflow scaling, and visual effects. Highlights include rendering custom meshes in...
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# Issue #325 - UI, Worflows, Patterns and more

**[Game Dev Digest](https://daily.dev/sources/gamedevdigest)** · 7 min read · 1 upvotes · 0 comments

## Summary

Weekly curated digest for Unity game developers covering UI techniques, workflow scaling, and visual effects. Highlights include rendering custom meshes in Unity UI, a liquid bottle shader effect tutorial, Disco Elysium-style 2.5D graphics with Camera Projection Mapping, and scaling Unity workflows for medium-to-large projects using Assembly Definitions and Git best practices. Also covers bringing Unity games to Steam Deck, ragdoll creation, scene transitions without singletons, Unity 6.4 new features, and the Observer pattern vs alternatives in C#. Includes a curated list of open-source Unity tools spanning terrain erosion, UI management, dialogue frameworks, and AI automation skills for Unity.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://gamedevdigest.com/digests/issue-325-ui-worflows-patterns-and-more.html>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity), [#design-patterns](https://daily.dev/tags/design-patterns)

[View this post on daily.dev](https://daily.dev/posts/issue-325---ui-worflows-patterns-and-more-9ionyy0el)

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