Game Dev Digest
Read post

Issue #328 - Inside the Tech And Art, and more

Weekly curated digest for Unity game developers covering technical art breakdowns, VFX techniques, shader preloading performance tips, and whether math is required for game dev. Includes links to articles on real-time fluid fire simulation in Ignitement, No Rest for the Wicked's painterly rendering approach, and Cairn's rock material system using compute shaders. Also features videos on using Claude AI to build Unity inspectors, Unity Awaitables, and avoiding over-engineering. A large collection of open-source Unity tools and assets is listed, including isometric pipelines, blur shaders, dependency injection frameworks, GOAP AI libraries, and more.

    #open-source#game-development#unity
Apr 26•7m read time•From gamedevdigest.com
Post cover image
607 Impressions
Game Dev Digest's image
Game Dev Digest

Game Dev Digest's resource offers insights, tutorials, and resources for game developers and enthusi...

195 Followers

•

141 Upvotes

Would you recommend this post?

Copy link
WhatsApp
Facebook
X
New Squad
  • © 2026 Daily Dev Ltd.
  • Guidelines
  • Explore
  • Tags
  • Sources
  • Squads
  • Leaderboard