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Issue #329 - Game Design, Tools, AI, Programming and more

Weekly curated digest for Unity and game developers covering liquid physics tricks in Unity, using AI for automated playtesting, new Steam Deck stats in beta, tips for becoming a better Unity C# programmer, Microsoft's shader precompilation initiative, and a range of open-source Unity tools and assets including performance profilers, reactive collections, MCP integration, visual novel plugins, and more. Also includes videos on game design theory, S&Box engine overview, indie dev lessons, and checkpoint design analysis.

    #game-development#c##game-design#unity#godot
May 01•7m read time•From gamedevdigest.com
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Game Dev Digest

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