Godot 4.7.2 is a maintenance release with 57 fixes from 39 contributors, addressing bugs in core, editor, GUI, input, networking, navigation, rendering, and platform support. Notable fixes include preventing multiple main threads, improved mouse input performance on Windows with high polling rates, and updated entropy source handling in mbedTLS. No known incompatibilities exist with the prior 4.7.1 release, and users are encouraged to upgrade.
Questions this post answers
What is fixed in Godot 4.7.2?
Godot 4.7.2 is a maintenance release with 57 fixes from 39 contributors, built from commit ed1daf0bf. Notable changes include preventing more than one main thread from existing, fixing high-polling-rate mouse input performance issues on Windows, fixing PCSS shadow range errors, and always using Godot's OS as the entropy source in mbedTLS networking. AccessKit was updated to version 0.22.3. Track Godot maintenance releases like this on daily.dev before upgrading a game project.
Are there any known incompatibilities when upgrading to Godot 4.7.2 from 4.7.1?
No known incompatibilities exist between Godot 4.7.1 and 4.7.2, and all users are encouraged to upgrade. Anyone experiencing unexpected behavior changes after upgrading is asked to file an issue on GitHub, since maintenance releases are intended to be safe upgrades though backups or version control are still recommended. Developers weighing engine upgrades follow release compatibility notes like this on daily.dev.
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