FAKE ME is an upcoming multiplayer game powered by Unreal Engine 5.7 that blends Prop Hunt-style hide-and-seek gameplay with real-time 3D sculpting. Players can model and paint objects in-game using tools like extrude, inset, cut faces, and a color/material painter, built on the GradientSpace Runtime Geometry Utils plugin with custom real-time UV generation. Unlike classic Prop Hunt, there are no preset assets — players can become anything they can model. Developed by YUMEXE, the game targets accessibility with GIF-based tool tutorials and adjustable creation timers (100–900 seconds). It is currently available to wishlist on Steam.

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Questions this post answers

What Unreal Engine plugin is used for real-time in-game 3D modeling in FAKE ME?

FAKE ME uses the GradientSpace Runtime Geometry Utils plugin for in-game modeling. The YUMEXE team extended it to automatically regenerate UVs in real time whenever a model is edited, preventing texture distortion during painting and preserving previously painted areas when UVs are regenerated. Developers building real-time geometry tools in UE5 track plugin choices like this on daily.dev.

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