Sentry's Unreal SDK 1.11.0 introduces automatic performance metrics that stream real player data — FPS, frame time, network health, and game stats — directly to Sentry from production builds. The feature auto-instruments frame time broken down by game thread, render thread, and GPU; network metrics like ping, packet loss, and bandwidth; and game stats like UObject count, memory usage, and GC pause duration. Metrics are sampled at configurable intervals to minimize overhead and tagged with hardware attributes (GPU model, CPU cores, RAM, resolution, map name) enabling segmentation queries like 'p95 frame time on RTX 3050 hardware.' Each metric carries a trace ID linking it to errors and spans captured at the same moment. The feature is enabled by default in Unreal SDK 1.11.0, supports desktop, consoles, and Android, with iOS coming soon.