A brief showcase of a tiny game built with PICO-8, the fantasy console that stores games as PNG cartridges with strict size limits (65,536 characters, 8,192 tokens). The author shares a playable mossballs game and notes on building an AI opponent — explaining why Alpha-Zero-style algorithms won't fit the cartridge and how an auto-research loop for heuristic tuning struggled due to noisy signals from game simulations.
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