Sentry's Godot Engine SDK 2.0.0 is now generally available, introducing first-class C#/.NET error reporting and application metrics. Errors from managed C# code now appear on the same trace alongside GDScript and engine issues, with full scope context like tags, breadcrumbs, and user data. The metrics feature lets developers track performance data (e.g., frame times sliced by CPU/GPU) and gameplay events (e.g., run duration, XP level) using GDScript or C# code. The SDK is available via the Godot Asset Store or GitHub.

4m read timeFrom blog.sentry.io
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