<!-- mobian-agent-page publisher="dailydev" canonical="https://daily.dev/posts/net-support-for-godot-is-now-generally-available-rddabc7cc" -->

---
title: .NET support for Godot is now generally available
description: Sentry's Godot Engine SDK 2.0.0 is now generally available, introducing first-class C#/.NET error reporting and application metrics. Errors from managed C#...
canonical: https://daily.dev/posts/net-support-for-godot-is-now-generally-available-rddabc7cc
twitter:card: summary_large_image
twitter:site: @dailydotdev
og:type: website
og:site_name: daily.dev
og:title: .NET support for Godot is now generally available | daily.dev
og:description: Sentry's Godot Engine SDK 2.0.0 is now generally available, introducing first-class C#/.NET error reporting and application metrics. Errors from managed C#...
og:url: https://daily.dev/posts/net-support-for-godot-is-now-generally-available-rddabc7cc
og:image: https://api.daily.dev/og/posts/RDdAbc7cc.png
og:image:alt: .NET support for Godot is now generally available
og:image:width: 1200
og:image:height: 630
og:locale: en
---

> ## Documentation Index
> Fetch the complete documentation index at: https://daily.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# .NET support for Godot is now generally available

**[Sentry Engineering](https://daily.dev/sources/sentry)** · 4 min read · 29 upvotes · 1 comments

## Summary

Sentry's Godot Engine SDK 2.0.0 is now generally available, introducing first-class C#/.NET error reporting and application metrics. Errors from managed C# code now appear on the same trace alongside GDScript and engine issues, with full scope context like tags, breadcrumbs, and user data. The metrics feature lets developers track performance data (e.g., frame times sliced by CPU/GPU) and gameplay events (e.g., run duration, XP level) using GDScript or C# code. The SDK is available via the Godot Asset Store or GitHub.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://blog.sentry.io/godot-dotnet-ga>

## Questions this post answers

### Does Sentry support error reporting for C# scripts in Godot now?

Yes, as of Sentry's Godot Engine SDK version 2.0.0, C#/.NET error reporting is generally available. Errors thrown in managed C# code are captured at runtime and appear on the same trace as GDScript and engine-level issues, with scope data like tags, breadcrumbs, and user context synchronized where currently supported.

_Teams shipping Godot games in C# can track SDK updates like this one on daily.dev._

### How can I track custom performance metrics like frame time in a Godot game?

Sentry's Godot SDK 2.0.0 adds a metrics API, allowing distribution and count metrics such as perf.frame_time to be sent with custom attributes like GPU name, CPU name, and core count. Sampling at a fixed interval (for example every 100ms) avoids producing excessive metric volume while still enabling p95 frame time analysis by hardware configuration.

_Developers optimizing game performance across hardware configs can follow tooling changes like this via daily.dev._

### Where do I download the Sentry SDK for Godot with C# support?

The Sentry SDK for Godot, including the C#/.NET support introduced in version 2.0.0, can be downloaded from the Godot Asset Store or directly from GitHub. After extracting the archive into a project, the DSN is set under Sentry > Options in project settings, and a dedicated C#/.NET guide covers further setup details.

_Godot developers integrating error monitoring can keep up with SDK releases like this on daily.dev._

## Community discussion

Top comments from developers on daily.dev.

**@jibonkrishnaroy** · 0 upvotes

> Thanks for sharing this information.

## Similar posts on daily.dev

- [Dev snapshot: Godot 4.8 dev 2 – Godot Engine](https://daily.dev/posts/dev-snapshot-godot-4-8-dev-2-godot-engine-pyqgwbsgl) · Godot · 14 upvotes · 0 comments
- [New Godot Editor With Performance & UX Improvements](https://daily.dev/posts/new-godot-editor-with-performance-ux-improvements-w8g7eqavi) · 80 LEVEL · 19 upvotes · 2 comments
- [Godot 4.7 Released With HDR Output Support](https://daily.dev/posts/godot-4-7-released-with-hdr-output-support-eppwk7uk3) · Phoronix · 0 upvotes · 0 comments

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#.net](https://daily.dev/tags/.net), [#godot](https://daily.dev/tags/godot)

[View this post on daily.dev](https://daily.dev/posts/net-support-for-godot-is-now-generally-available-rddabc7cc)

```json
{"@context":"https://schema.org","@graph":[{"@type":"Organization","@id":"https://daily.dev/#organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180},"sameAs":["https://twitter.com/dailydotdev","https://github.com/dailydotdev","https://www.linkedin.com/company/daily-dev-ltd"]},{"@type":"WebSite","@id":"https://daily.dev/#website","url":"https://daily.dev","name":"daily.dev","publisher":{"@id":"https://daily.dev/#organization"},"potentialAction":{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https://daily.dev/search?q={search_term_string}"},"query-input":"required name=search_term_string"}}]}
{"@context":"https://schema.org","@type":"TechArticle","headline":".NET support for Godot is now generally available","url":"https://daily.dev/posts/net-support-for-godot-is-now-generally-available-rddabc7cc","mainEntityOfPage":{"@type":"WebPage","@id":"https://daily.dev/posts/net-support-for-godot-is-now-generally-available-rddabc7cc"},"datePublished":"2026-07-22T16:35:55.228Z","dateModified":"2026-09-13T20:18:06.285Z","description":"Sentry's Godot Engine SDK 2.0.0 is now generally available, introducing first-class C#/.NET error reporting and application metrics. Errors from managed C#...","image":"https://media.daily.dev/image/upload/f_auto,q_auto/v1/posts/eeca2588990eb72eb6ed314da3ca55ab?_a=AQAEuop","thumbnailUrl":"https://media.daily.dev/image/upload/f_auto,q_auto/v1/posts/eeca2588990eb72eb6ed314da3ca55ab?_a=AQAEuop","isAccessibleForFree":true,"articleSection":"Sentry Engineering","inLanguage":"en","publisher":{"@type":"Organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180}},"author":{"@type":"Organization","name":"Sentry Engineering","logo":"https://media.daily.dev/image/upload/s--qqXwMThM--/f_auto/v1710505439/logos/sentry","url":"https://daily.dev/sources/sentry"},"commentCount":1,"discussionUrl":"https://daily.dev/posts/net-support-for-godot-is-now-generally-available-rddabc7cc","interactionStatistic":[{"@type":"InteractionCounter","interactionType":{"@type":"LikeAction"},"userInteractionCount":29},{"@type":"InteractionCounter","interactionType":{"@type":"CommentAction"},"userInteractionCount":1}],"keywords":"game-development,.net,godot","timeRequired":"PT4M"}
{"@context":"https://schema.org","@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https://daily.dev"},{"@type":"ListItem","position":2,"name":"Sentry Engineering","item":"https://daily.dev/sources/sentry"},{"@type":"ListItem","position":3,"name":".NET support for Godot is now generally available"}]}
{"@context":"https://schema.org","@type":"WebPage","@id":"https://daily.dev/posts/net-support-for-godot-is-now-generally-available-rddabc7cc","comment":[{"@type":"Comment","text":"Thanks for sharing this information.","datePublished":"2026-07-28T11:14:45.663Z","url":"https://daily.dev/posts/RDdAbc7cc#c-izE3wgiNJ","author":{"@type":"Person","name":"Jibon Krishna Roy","url":"https://daily.dev/jibonkrishnaroy","image":"https://media.daily.dev/image/upload/s--aTdebpqw--/f_auto/v1791865755/avatars/avatar_mPPbQk4b2aoRz5WA2Lxez?_a=BAMAMicg0"}}]}
{"@context":"https://schema.org","@type":"FAQPage","@id":"https://daily.dev/posts/net-support-for-godot-is-now-generally-available-rddabc7cc#faq","mainEntity":[{"@type":"Question","name":"Does Sentry support error reporting for C# scripts in Godot now?","acceptedAnswer":{"@type":"Answer","text":"Yes, as of Sentry's Godot Engine SDK version 2.0.0, C#/.NET error reporting is generally available. Errors thrown in managed C# code are captured at runtime and appear on the same trace as GDScript and engine-level issues, with scope data like tags, breadcrumbs, and user context synchronized where currently supported. Teams shipping Godot games in C# can track SDK updates like this one on daily.dev."}},{"@type":"Question","name":"How can I track custom performance metrics like frame time in a Godot game?","acceptedAnswer":{"@type":"Answer","text":"Sentry's Godot SDK 2.0.0 adds a metrics API, allowing distribution and count metrics such as perf.frame_time to be sent with custom attributes like GPU name, CPU name, and core count. Sampling at a fixed interval (for example every 100ms) avoids producing excessive metric volume while still enabling p95 frame time analysis by hardware configuration. Developers optimizing game performance across hardware configs can follow tooling changes like this via daily.dev."}},{"@type":"Question","name":"Where do I download the Sentry SDK for Godot with C# support?","acceptedAnswer":{"@type":"Answer","text":"The Sentry SDK for Godot, including the C#/.NET support introduced in version 2.0.0, can be downloaded from the Godot Asset Store or directly from GitHub. After extracting the archive into a project, the DSN is set under Sentry > Options in project settings, and a dedicated C#/.NET guide covers further setup details. Godot developers integrating error monitoring can keep up with SDK releases like this on daily.dev."}}]}
```

