A live coding stream transcript covering the process of upgrading a game jam project to Bevy 0.19 (unreleased main branch). Topics include managing 14 forked crates for compatibility, implementing camera scaling modes, refactoring animation and input code, integrating custom post-processing using the new render-graph-as-systems API, debugging render ordering/flickering issues with atmosphere and post-process passes, and discussion of upcoming Bevy features including Weasel (WGSL import system), BSN, and mesh shader support via WGPU 28/29/30.

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