An interview with the developer of Off World Racing, an indie motorsport game built in Unreal Engine 5 that simulates racing across alien worlds with varying gravity, traction, and atmospheric conditions. The developer discusses the five core design pillars, how Chaos Physics powers vehicle simulation, the dual Arcade and Simulation modes, the track-building workflow using Unreal's Landscape tools, and key technical challenges like physics performance optimization. Early Access feedback has driven accessibility improvements, and the team is now working toward Career Mode, multiplayer stabilization, and console development.

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