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title: Relative velocity and closing speed | daily.dev
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# Relative velocity and closing speed

**[Eli Bendersky](https://daily.dev/sources/elibendersky)** · 5 min read · 1 upvotes · 0 comments

## Summary

Closing speed is the normal component of the relative velocity between two objects — the rate at which their distance is changing. Given two objects with position and velocity vectors, the closing speed is computed by projecting the relative velocity onto the unit vector of the line connecting them (using a dot product). A negative result means the objects are approaching; positive means they are separating. The post walks through four concrete examples to build intuition, then extends the concept to a time-dependent formulation using calculus, showing that the instantaneous closing speed equals the time derivative of the scalar distance between the objects.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://eli.thegreenplace.net/2026/relative-velocity-and-closing-speed>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#physics](https://daily.dev/tags/physics)

[View this post on daily.dev](https://daily.dev/posts/relative-velocity-and-closing-speed-i2bbie8jn)

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