Godot Engine has released the second release candidate for version 4.7.1, a maintenance update following the 4.7 stable release. This RC includes 29 improvements from 24 contributors, focusing primarily on regression fixes across the editor, rendering, physics, GUI, animation, and import systems. Notable fixes include crashes in Project Settings and physics, incorrect shadow culling for orthographic cameras, debugger call stack issues, and an update to mbedtls 3.6.7. Testers are encouraged to try the build and report any regressions before the stable release.
7.3K Impressions