Godot 4.7 RC 3 has been released, addressing critical regressions found during the RC 2 testing phase. Twelve contributors submitted 17 fixes covering areas including animation, asset library crashes and ordering bugs, a WorkerThreadPool deadlock revert, GUI rich text label issues, particle buffer cleanup, Jolt physics gravity scale fixes, and an XR crash fix. Known issues remain around Adreno 660 Vulkan geometry errors, editor UI scaling below 1.0, large AreaLight3D voxelGI problems, and programmatic gravity vector updates. The stable 4.7 release is expected soon pending further testing.
10K Impressions