Rich Geldreich shares a brief retrospective on Shrek for the original Xbox (2001), noting it was the first shipped game to use Deferred Shading. He links to a detailed history of deferred shading and lighting, and mentions his earlier work on software rasterizers and D3D7 renderers at Sandbox Studios.

1m read timeFrom richg42.blogspot.com
Post cover image
115 Impressions