The developer of Terrafactor shares the first post-launch news update covering a minor patch (v27) and plans for v28. The patch introduces atomic world saves to prevent corruption, a new world listing UI, and a torch buff that prevents mob spawning in a 5-block radius. Post-launch stats show 91% positive reviews, a 3-hour median playtime, and a progression drop-off where only 45% of players complete Age 1 and 18% reach Age 2 mining. To address this, the developer plans a Factorio-style nonlinear research/tech tree system to replace the current tangled quest tree, plus a new mid-game power generator. The goal is to reach 50 hours median playtime and 95% positive reviews.

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