Trying to do a Good Job in a Slop Economy

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A live coding session focused on refactoring a software-rendered game engine written in C. The developer implements a default asset system that returns fallback resources (like purple checkerboard textures) when assets are missing, similar to Source Engine. The work involves generating default images programmatically, separating asset loading from packing logic, and dealing with deeply intertwined code that requires extensive refactoring. The session includes discussions about code quality versus economic pressures in software development.

2h 59m watch time
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