A tutorial covering runtime data binding in Unity's UI Toolkit. It walks through three approaches: static bindings via UI Builder, programmatic bindings using the C# API with a controller script, and a hybrid approach that defines bindings in UXML while supplying data at runtime via a controller. The tutorial also covers performance optimization through versioning (IDataSourceViewHashProvider) and change tracking (INotifyBindablePropertyChanged) to ensure the UI only refreshes when data actually changes, rather than on every update cycle.

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