USAGI Engine - New Stupidly Easy 2D Game Engine 🕹️

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USAGI Engine is a new open-source, Lua-based 2D game engine that just hit its 1.0 release. Inspired by Pico-8 and LÖVE, it targets simplicity with a minimal API, a constrained default resolution of 320x180, and a single-sprite-sheet workflow. Installation is a ~2MB executable; projects are scaffolded with a single `usagi init` command. The engine features a live-reload dev mode, built-in pause menu, easy save system, shader support, and cross-platform export (Linux, macOS, Windows, and web). A Lua language server integration provides IntelliSense. The core game loop follows config/init/update/draw callbacks, making it approachable for beginners while still supporting shaders and custom tile sheets.

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