Unity 6.3 introduces native SVG support in UI Toolkit, allowing developers to drag SVG files directly into projects and use them as vector images in UI Builder. Unlike PNGs, SVGs remain crisp at any resolution, making them ideal for icons, logos, and scalable UI graphics. A useful tip: grayscale or white SVGs can be recolored using the image tint property, avoiding the need for separate textures while preserving rendering batches.

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