Vibe once, run anywhere with Antigravity and Flutter

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A Flutter team built DashLander, a moonlander-style game, using Google's Antigravity agentic coding platform to demonstrate a 'vibe once, run anywhere' workflow. The post covers why Flutter is well-suited for AI-driven development (strong typing, single codebase, hot reload), how assets were generated using tools like Lyria, Stitch, and Gemini, and the iterative process of going from prototype to deployed product. Key technical challenges included implementing accurate zero-G physics from Gemini Deep Research output, debugging trigonometry-heavy game logic with AI-generated debug overlays, and solving a ghost-replay desync bug caused by CPU process scheduling imprecision. The final app was deployed to Firebase Hosting via a unified Dart stack using Jaspr for the marketing site.

10m read timeFrom blog.flutter.dev
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Why Flutter in the AI era?Failing fast to build betterGenerating a universe of assetsIterating on the prototypeThe tricky business of time travelFrom game to launchRealizing YOUR vision
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