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description: Chrome 149-150 introduces two notable WebGPU changes. First, Immediates (also called push constants or root constants) allow small, frequently changing data to...
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# What's New in WebGPU (Chrome 149-150)

**[Chrome Developers](https://daily.dev/sources/chrome)** · 7 min read · 0 upvotes · 0 comments

## Summary

Chrome 149-150 introduces two notable WebGPU changes. First, Immediates (also called push constants or root constants) allow small, frequently changing data to be passed directly to shaders via the new `<immediate>` WGSL address space and `setImmediates()` JavaScript API, bypassing GPU buffer creation and bind group overhead for per-draw-call data like object IDs or transformation matrices. Feature detection is available via `navigator.gpu.wgslLanguageFeatures`. Second, stricter validation rules for transient attachments now require `viewFormats` to be an empty array when creating transient textures, prevent `createView()` from changing usage flags, and disallow transient attachments as `resolveTarget` in render passes.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://developer.chrome.com/blog/new-in-webgpu-149-150>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gpu](https://daily.dev/tags/gpu), [#google-chrome](https://daily.dev/tags/google-chrome), [#webgpu](https://daily.dev/tags/webgpu)

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